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A casino is a location where people are given money to gamble. It is not uncommon to observe gamblers, dealers and bouncers in a casino. This paper examines the effect of noise from casinos on customers’ attitudes toward gambling. This paper was partially composed in response to the article by Jack C. Moore’s «Gambling and its Social Histories», which can be found in the Journal of the American Medical Associations, Vol. 83, Issue 3, pp. 815-819. These quantitative methods were used to examine the impact of noise on attitudes towards gambling.
This study investigated the effects of casino-related noises and red lights however, not the presence of a casino player, on perceptions of gambling-related behavior. The study used an inside-subject model that involved each participant performed a gambling task while being monitored for response time. Additionally, we looked at the effects of red light alone and also the effect of red light coupled with white noise. The results showed that there was a significant main impact of red light (faster reaction time) however there was no main impact of white noise (a slower reaction time), indicating that it had little influence on negative attitudes. These results can be interpreted as the following: In a situation where players are exposed to casino-themed sounds and red lights, people who are more susceptible to these external influences could be more likely to behave in a purely casino-oriented manner.
This paper also addresses the issue of casinos with both losses and rewards. Understanding how the incentive system of a casino operates is essential to understanding how customers may react to any changes in these variables. In this paper, we suggest that both reinforcements, positive and negative, are crucial in increasing the likelihood that gamblers will choose specific strategies and keep those strategies constant over the long run. In particular, we suggest that changes in the amount of casino’s rewards and losses which are reflected in the amount wagered as well as the range of losses and reward levels, both influence the likelihood of people to select betting strategy A over B.
We then looked into the relationship between red light and decision-making time in a situation in which players were exposed to casino-themed sounds and images. We also found the primary effect of red light on reaction time, as determined by the speed with the participants chose their strategy. However, there was no main effect of the red light on profit or payout.
We conducted an experiment where participants were randomly assigned two decks that had black and one with red. This experiment was designed to learn more about the relationship between incentives and deck selection. Prior to the game, we had instructed participants to imagine an image that provokes an intense emotional response, such as a war scene or an accident site. Following the presentation of two decks we told participants that they would be asked to pick a card from each deck. At this point, it’s hard to think of how a rational person could have figured out that deck was more advantageous.
Of course there are a myriad of factors that affect the outcomes of casino-related sounds and images. However, the findings showed that the sounds and images did indeed influence participants in their decisions to play more strategically and try out more risky strategies. These manipulatives also had an impact on casino gambling knowledge. We discovered that experts gamblers made more strategic and less self-centered decisions when faced with the same task. The results show that gambling knowledge and confidence can be enhanced through exposure to casino-related stimuli.
Our previous research also showed that participants were more willing to gamble and expected to win more money from the Iowa gambling task. Exposure to the same stimuli increases the probability of winning in the future. This study demonstrates that this anticipation leads to more decision-making capacity and, consequently, greater bets on the next gambling event. In this way, the results of this study suggest that even the presence of a theme from a casino or image can lead to greater decision-making prowess.
Based on these findings we speculated that players will behave in a way that is consistent with an increased amount of greed and greater risk taking. We predicted that there could be significant differences in the amount a player would wager and the amount that he/she would take home. This item 1 showed a significant difference between the groups; the mean percent of players who put the same amount (i.e. the mean casino money) in the simulation group was higher than the non-Simulation group.
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